Something is wrong…
My OpenStereo CUDA plugin did not directly benefit from a huge performance improve. Worst, with a 512×512 texture, his best fps rate was around 20, when compiled in release mode, running over a GeForce 8800 GTX. Even the one that uses shaders and Render-To-Texture have outperformed the CUDA plugin (around 300fps in a GeForce 7900 GTX!!!).
Perhaps that implementation isn’t the best one… I think that memory access could be improved, by using shared memory, but this is something to analyze.
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